
How to Train a Poker Bot with Hand History Logs
Here’s the deal with poker bots: They do not care about your bad beat story. They don’t even like the beat when it comes down to it. They care about the log. The plaintext timestamped table positioned stack depth budget dollar-and-cents detailed account of what really went dowhello.
You know, the files that only the vast majority of most players save to double up again over an iffy river call. I’ve spent whole nights at them, watching until the hands blurred together, until “UTG raises to $3” seemed less an action than a crack in the Matrix.
Somewhere in the mix, a poker bot learns. This is where poker bot hand history training begins — turning raw, chaotic logs into the foundation of an AI’s strategic knowledge.
Cleaning and Parsing Poker Hand History Logs
Hand history logs are messy. PokerStars, GGPoker, WSOP — they all have their eccentricities. Sometimes the blinds are at the top of the page, sometimes buried three lines in, sometimes in a format that seems to be from 2004 (because it is).
The first task is to clean them up. Stack sizes in big blinds. Actions in consistent format. Cards in machine-readable binary vectors. A bot doesn’t “see” Ace of Spades — it sees a 1 in position 12 of a 52-bit array. Romantic, I know.
The better you parse, the less trash gets in your bot’s mind. I have even spent three days tracking down a parsing error that made half the small blinds phantom raises. The bot was hero-folding kings preflop. Embarrassing? Absolutely. Educational? Even more so.
Turning Hand History Logs into Poker Bot Training Data
Here’s the magic: a poker bot doesn’t require your rousing strategic pep talk to kick ass. It needs structured state-action pairs.
We peel apart each hand in terms of decision points: pot size, position, stack depth, board texture, previous betting. throw in some artificial things like pot odds, implied odds, SPR, fold equity. And go-to words: fold, call, raise, with types of bets.
It it’s supervised learning, the bot just imitates. Behavioral cloning. Thousands, millions of decisions from strong players. It’s like working on teaching a parrot how to talk, except the parrot sometimes 3-bets light from the cutoff. This phase is a crucial part of poker bot hand history training, where structured actions extracted from logs transform into executable decision models.
If it’s reinforcement learning, hand histories are more akin to a mirror. They’re not the essential fuel (self-play yields more diverse data), but they can help tune behaviour against real-world phenomena.
Using CFR and Deep Learning in Poker Bot Training
Counterfactual Regret Minimization (CFR) is still king. The bot makes decisions as if it is running every single decision point, calculating out regret for not performing every action, and then slowly adjusting. Do that a billion times and you have Game Theory Optimal (GTO) play.
Then it takes deep reinforcement learning to wrestle with the messier bits. DeepStack treated the future game with a neural network, Pluribus looked just ahead enough to adapt to six-max chaos. The best poker AI numbers end up in a hybrid bot — GTO at the core, and exploitative at the edges.
Your hand histories here? They’re the calibration tool. They show what real players actually do, so the bot is able to play conservatively when there’s cash on the table.
Mistakes, Bugs, and the Human Factor
Training a bot is not just about numbers. It’s debugging the math.
I’ve even had bots fold pocket aces due to an offsuit rag mislabeling them in the feature vector. I’ve had bots who tried to bluff-shove in limit Hold’em because the bet-size normalizer was broken.
Each mistake in parsing and feature engineering compounds. Your poker AI algorithms are no smarter than the data you feed them. Garbage in, garbage AI out.
And that’s the thing: hand histories aren’t precise. They are biases of the players that have sort of emerged: overfolding, underbluffing, weird lines. It’s if you blindly train on them, your bot learns those peculiarities. That’s sometimes good (exploitative strength against a specific pool), sometimes a trap.
Testing and Evaluating a Poker Bot after Training
After the training is finished, you have a model. But not a finished bot.
You want an interface that feeds the models with live game states at the table; your betting logic to do a good job with uncomfortable spots off of the training set; to have fallbacks so that when the model’s confidence is low, it can always fall back to a safer baseline.
The resulting object isn’t simply a mathematical thing. It’s software. A poker AI project that you can test, evaluate, perhaps even play against.
In research circles, you do AIVAT variance reduction to estimate bot’s winrate. If it’s testing in private, you just run it for 100,000 hands and hope the graph goes up.
And Then You Watch It Play
Here’s where it gets fun.
You’re watching the bot do something strange — check-raise a dry flop with third pair. You check the log. It’s taking advantage of a tendency it’s discovered hidden down some hole in the dataset: this opponent type overfolds to aggression in multiway pots.
You see it slow play aces the way you never taught it how. You see it hero-call in a situation you would have foldeded. Sometimes it’s brilliant. Sometimes it crashes and burns.
And that’s the point. A bot that has been trained using hand history logs instinctively learns each and every decisions in these files. This is the essence of poker bot hand history training — adapting strategies from countless logged hands into actionable plays at the table. The patterns of thousands of players, smoothed, weighted, converted into probabilities.
It’s not perfect. But then, neither are we.